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Rarity System

No Rarity System, cada item pode ter de 1 a 5 atributos extras. Quanto mais atributos, mais rara é a moldura que aparece em volta do item no jogo: 1 cinza, 2 verde, 3 azul, 4 roxo e 5 dourado.

Sword
1 atributo
Sword
Classe 1
Attack, Defense
Steel Shield
2 atributos
Steel Shield
Classe 2
Defense, Shielding
Knight Armor
3 atributos
Knight Armor
Classe 3
Armor, Sword/Axe/Club Fighting, Shielding, Max Health
Dragon Scale Mail
4 atributos
Dragon Scale Mail
Classe 4
Armor, Sword/Axe/Club/Distance Fighting, Shielding, Max Health
Magic Sword
5 atributos
Magic Sword
Classe 5
Attack, Defense, Sword Fighting, Magic Level

Exemplos: um item de cada classe, na moldura do máximo de atributos que ele pode ter. Os bônus são pequenos e só valem enquanto o item estiver equipado.

Chance of a drop having attributes (by item class and number of attributes / frame)
Item class 1 attribute2 attributes3 attributes4 attributes5 attributes
Class 1 16%----
Class 2 15%5%---
Class 3 18%4.5%1.5%--
Class 4 22.5%5.625%1.406%0.469%-
Class 5 30%7.5%1.875%0.469%0.156%

More attributes means a rarer item and a higher frame: 1 gray, 2 green, 3 blue, 4 purple, 5 gold. Chances are for a drop of that item, before the monster experience and skull bonuses.


Swords | Axes | Clubs | Distance | Shields | Helmets | Armors | Legs | Boots

Distance
Item Stats Class Possible attributes
Bow 2 Attack +1, Distance Fighting +1
Crossbow 2 Attack +1, Distance Fighting +1
Blazing Crossbow 3 Attack +1 to +2, Distance Fighting +1
Flamming Bow 3 Attack +1 to +2, Distance Fighting +1
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